Search found 11 matches
Search found 11 matches • Page 1 of 1
I think Simviation is good for 1 thing - FSX 2D Panels. That's it. I prefer AVSIM/Flightsim.com - then again, I've never uploaded anything (yet) for flightsim. Would you permit Virtual Airlines to distribute your content through their own private downloads for free?
Sadly, I don't have a great deal of modelling experience (or the time to gain some tbh) otherwise I would try it out. However, I am grateful for all the effort that goes into modelling, texturing, designing the FDE so it's accurate, or painting (which is where my knowledge is at with photoshop! - th...
Hi Now I'm not sure if anyone has posted an identical topic to this before or not, but I was wondering if Project Airbus were considering modelling the Pratt & Whitney variant of the A318? I notice LAN and I think Avianca operate the A318 with PW engines and also for a fictional point of view, it wo...
Looking good, about a year ago I flew on a Cyprus Airways A319 (can't remember the reg), not my favourite livery but one I've been looking out for, looks like a great start - can't wait to see it finished!
Zoom in and line up the layer you pasted with the background "FRONTIER" part. Then change the blending back to "Normal" - the FRONTIER part will disappear behind the new layer and your paint will be on top (so the FRONTIER part won't show up)
You need to use the FSX model. The FS2004 model when used in FSX causes black engine jet heat and "holes" in the fuselage where the antenna should be. You can find the models on AVSIM and Flightsim.com and just simply replace the model in the aircraft folder.
Try on flightsim.com - type in "Project Airbus A319 IAE" and look for a download with a "Tick" icon to the left of the description. Doesn't matter if it is FS2004, you can replace the old model with the FSX Model. As for merging with a VC, I don't know how to do that as I never really bother with a VC
Hi You need to use a tool called DXTBMP after creating the textures in photoshop. Save them as 32bit as you have been doing then open DXTBMP and import each texture. Export them as "DXT3" format (lower quality, better frames) or "32bit Extended..." (higher quality - I use this one). Most application...