Hi folks,
Just wondering if anybody has merged the Airbus A330 VC of Thomas Ruth with
PA 's new A 321 yet ?
I have tried the default FSX Airbus panel but the night textures look horrible with that.
Any help will be appreciated.
Cheers, Ricko
Thomas A330-PA A321 VC
Re: Thomas A330-PA A321 VC
EDIT: Just reading your first post completely. It seems that I told you how to recreate the opposite: A321's VC with Tom's external model. I have deleted the instructions, filled with shame.
BTW, those instructions are well saved in my HD, so, if anyone wants them, I am more than willing to reupload them.
EDIT2: Now I'm reading your post AND thread's title (making some progresses here). As far as I understand, you are asking for the A330's VC applied to PA's A32X family, but in the title you are talking about the PA A321 VC and Tom's A330. So?
EDIT3: Meh, whatever, someone might need it:
BTW, those instructions are well saved in my HD, so, if anyone wants them, I am more than willing to reupload them.
EDIT2: Now I'm reading your post AND thread's title (making some progresses here). As far as I understand, you are asking for the A330's VC applied to PA's A32X family, but in the title you are talking about the PA A321 VC and Tom's A330. So?
EDIT3: Meh, whatever, someone might need it:
I just managed to merge the Airbus VC and the Thomas Ruth model:This should be everything. I hope I don't miss any passage.
- Copy the file called Airbus_A321_interior.mdl (that you can find in the Airbus_A321\model folder) into the model.ge, model.pw and model.rr folders.
- Edit the model.cfg files in each model.* folder so that they read
instead ofCode: Select all
interior=Airbus_A321_interiorCode: Select all
interior=TomA332_interior- Delete the folder called panel in the Tom_A330 folder.
- Copy the folders named panel and texture from the Airbus_A321 folder into the Tom_A330 folder.
- Now, in each texture.* folder, edit the file texture.cfg so that it reads
insted ofCode: Select all
fallback.1=..\textureCode: Select all
fallback.1=..\texture.AT- In each texture folder, delete the files named Airbus_A321_1_C.dds, Airbus_A321_2_C.dds, Airbus_A321_3_C.dds, Airbus_A321_4_C.dds.
- Now, in the aircraft.cfg file (in Tom_A330 folder), search for the
line, and delete the numbers after the =. Instead of them, paste those numbers:Code: Select all
eyepoint=Code: Select all
49.22074, -1.73061, 4.355627- Last passage: search for the
sections, delete them, and pasteCode: Select all
[CameraSection.001] and [CameraSection.002]right under the last camera section.Code: Select all
[CameraDefinition.001] Title = "Right Seat" Guid = {8ff6c134-098d-409f-baec-caba3f683f98} Origin = Virtual Cockpit MomentumEffect = YES SnapPbhAdjust = Swivel SnapPbhReturn = False PanPbhAdjust = Swivel PanPbhReturn = False Track = None ShowAxis = YES AllowZoom = TRUE InitialZoom = .7 SmoothZoomTime = 2.0 ZoomPanScalar = 1.0 ShowWeather = Yes XyzAdjust = TRUE ShowLensFlare=FALSE Category = Cockpit PitchPanRate=20 HeadingPanRate=60 InitialXyz=1.35, 0.0, 0.0 InitialPbh=2, 0, 0 [CameraDefinition.002] Title = "Center Console" Guid = {195EAB58-9E4A-2E2A-A34C-A8D9D948F078} Origin = Virtual Cockpit MomentumEffect = No SnapPbhAdjust = None SnapPbhReturn = False PanPbhAdjust = None PanPbhReturn = False Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.9 SmoothZoomTime = 2.0 ZoomPanScalar = 1.0 ShowWeather = Yes XyzAdjust = TRUE ShowLensFlare=FALSE Category = Cockpit PitchPanRate=20 HeadingPanRate=60 InitialXyz=0.65, 0.50, -0.2 InitialPbh=70, 0, 0 [CameraDefinition.003] Title = "Overhead Panel" Guid = {4ca337db-ae88-4c5f-96ea-ddebbd2a86fe} Origin = Virtual Cockpit MomentumEffect = No SnapPbhAdjust = None SnapPbhReturn = False PanPbhAdjust = None PanPbhReturn = False Track = None ShowAxis = FALSE AllowZoom = TRUE InitialZoom = 0.8 SmoothZoomTime = 2.0 ZoomPanScalar = 1.0 ShowWeather = Yes XyzAdjust = TRUE ShowLensFlare=FALSE Category = Cockpit PitchPanRate=20 HeadingPanRate=60 InitialXyz=0.7, -0.58, -0.31 InitialPbh=-58.0, 0, 0
Last edited by Goozer on 16 May 2011, 11:54, edited 4 times in total.
Re: Thomas A330-PA A321 VC
The Thomas Ruth A330 VC, it's amazing, as all his work.
Still, I just hope that someone, one day, take that VC and adapt to the A32X family.
I still use default, and for night texture, there are already alternatives.
Still, I just hope that someone, one day, take that VC and adapt to the A32X family.
I still use default, and for night texture, there are already alternatives.
Re: Thomas A330-PA A321 VC
It's all a matter of personal tastes. In example, I actually like the work Thomas Ruth has done with the A300/A310 serie VC and exterior model (I used to fly only with my Sata A310, a couple of months ago), but, regarding the A330, I think his VC is kinda poor, and I think that the default A321 VC with the textures Brett-Hill made looks even better.Henrique wrote:The Thomas Ruth A330 VC, it's amazing, as all his work.
Still, I just hope that someone, one day, take that VC and adapt to the A32X family.
I still use default, and for night texture, there are already alternatives.
Re: Thomas A330-PA A321 VC
Thanks for the replies.
Just wanted to use the default A 321 VC with any of PA 's Airbus family but hate that
really bright night lighting.
This is why I thought of Thomas Ruth's A330 panel. (looks better at night)
It doesn't have to be that particular VC though.
Thanks Goozer . I was able to merge Mr. Ruth's A340-500 VC with PA's A380 (might try something similar)
Cheers, Ricko
Just wanted to use the default A 321 VC with any of PA 's Airbus family but hate that
really bright night lighting.
This is why I thought of Thomas Ruth's A330 panel. (looks better at night)
It doesn't have to be that particular VC though.
Thanks Goozer . I was able to merge Mr. Ruth's A340-500 VC with PA's A380 (might try something similar)
Cheers, Ricko