I still offering you helpfacked wrote:I just don't have time to test it.
![wink ;)](./images/smilies/awesome-wink.png)
I still offering you helpfacked wrote:I just don't have time to test it.
Dylematic wrote:I still offering you helpfacked wrote:I just don't have time to test it.
Well spotted. I have already put one more vclight to increase the brightness of the gauges at night.Alexis wrote:The only thing I see that needs fixing on the main panel is the night lighting of the displays. They should always be bright.
And both. It's one more great work from the PA Team.Alexis wrote:Yes, it is retractable.
facked wrote:I'm not thinking of adding GPWS to the aircraft.Airbus Fan wrote:It's possible to make GPWS system on this a380?
But it is possible to add a GPWS to any aircraft. Search on the internet for 'FSX GPWS'.
Yes, it must be.AF1809 wrote:The HUD glass looks "invisible" isn't it?
Sure, but it may be too much invisible? I've just compared with this video : http://www.youtube.com/watch?v=pWv3-xnS ... pA&index=5 (I know it's Boeing and it can be different)facked wrote:Yes, it must be.AF1809 wrote:The HUD glass looks "invisible" isn't it?
You may be right and a thank you for the feedback, but the hud must be like this, because uses the same texture as the backup compass. If I make it more darker, the backup compass becames opaque. I just notice this with Alexis help.AF1809 wrote:Sure, but it may be too much invisible? I've just compared with this video : http://www.youtube.com/watch?v=pWv3-xnS ... pA&index=5 (I know it's Boeing and it can be different)facked wrote:Yes, it must be.AF1809 wrote:The HUD glass looks "invisible" isn't it?
I remember that it was a little bit darker in fs9.
No, I think this hud is OK.Airbus Fan wrote:Now You are working on the HUD?
Soon you will get your hands on this beauty. Just a little more patience.Airbus Fan wrote:HUD looks good, I like it. I don't want to change it.
Textures of the HUD?Daniel_csr wrote:Looking good! Only the textures are a bit dull ... maybe someone should change this
In general, the HUD looks okAirbus Fan wrote:Textures of the HUD?Daniel_csr wrote:Looking good! Only the textures are a bit dull ... maybe someone should change this
Spoilt brat.Airbus Fan wrote:P.S. Sorry I'm very impatient...
esg wrote:Spoilt brat.Airbus Fan wrote:P.S. Sorry I'm very impatient...
Thanks a lot !!!facked wrote:Hi everyone.
Today is the day that some of you have been waiting patiently.
The day that you can fly the PA A380 in FSX converted by me.
Here is the link:
http://library.avsim.net/esearch.php?DL ... CatID=root
Don't forget that this is Unofficial conversion of the PA A380, so expect some bugs.
Hope you enjoy.
Calling someone a liar on an assumption you've made isn't very decent.Airbus Fan wrote:LOL! This is Fs2004 VC, no buttons are clickable... liar...
Like I said before, this is the original model PA A380 for FS9 with modifications for FSX that correct some bugs. This is not a FSX native model, but you want one, you can get it on the Project Airbus downloads page.Airbus Fan wrote:But that VC is the same as for FS2004, not for FSX... Please upload VC for FSX!
EDIT: 2.Copy the Airbus_A321.CAB (inside panel folder) from the FSX default Airbus A321 to the panel folder of the Project Airbus A380-840
This line is incorrect, without this CAB file vs is working...
VasFMC gauge in not editable, so there is nothing that I can do to remove the FSX bugs.julesw wrote:Thanks a lot !!!facked wrote:Hi everyone.
Today is the day that some of you have been waiting patiently.
The day that you can fly the PA A380 in FSX converted by me.
Here is the link:
http://library.avsim.net/esearch.php?DL ... CatID=root
Don't forget that this is Unofficial conversion of the PA A380, so expect some bugs.
Hope you enjoy.
Does they will be VasFmc and a FMC 2D cockpit ?
Jules
That's probably because you need all the files lie in Texture folder(not Texture.UAE). To use them(eliminate redundant copy), copy the texture.cfg in Texture.UAE to your texture.other folder, so FSX will look for missing file in Texture and fill in all the needs. You can have a look at the cfg file and realize this function, it has three levels of fallback to guide FSX to look for texture files.TheLurk wrote:hey facked...stellar job on the VC now the thing is finally properly useable in FSX..however i came across a small problem:
as soon as i install and use a livery OTHER THEN(!) the emirates one you provided the upper ECAM and engine instrument panel stays blank...any ideas or suggestions? other then that it works brilliantly!
edit: works in 2d tho'
lingyuan.he wrote:That's probably because you need all the files lie in Texture folder(not Texture.UAE). To use them(eliminate redundant copy), copy the texture.cfg in Texture.UAE to your texture.other folder, so FSX will look for missing file in Texture and fill in all the needs. You can have a look at the cfg file and realize this function, it has three levels of fallback to guide FSX to look for texture files.TheLurk wrote:hey facked...stellar job on the VC now the thing is finally properly useable in FSX..however i came across a small problem:
as soon as i install and use a livery OTHER THEN(!) the emirates one you provided the upper ECAM and engine instrument panel stays blank...any ideas or suggestions? other then that it works brilliantly!
edit: works in 2d tho'
I'm not thinking of making a 2d overhead panel, but I suggest the Thomas Ruth A340 2d overhead panel.julesw wrote:Ok But there will be an 2d overhead panel ?
Is it possible to merge wilco gauges with 3d and 2d cockpit ?
And what about chrono and for change nav frequzencies ?
Thank tou very much.
Julesw
If the upper ecam it's black, add "PAGauges" in the title of the new texture, just like the title of the emirantes.TheLurk wrote:hey facked...stellar job on the VC now the thing is finally properly useable in FSX..however i came across a small problem:
as soon as i install and use a livery OTHER THEN(!) the emirates one you provided the upper ECAM and engine instrument panel stays blank...any ideas or suggestions? other then that it works brilliantly!
edit: works in 2d tho'