A320 Beacon

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Community-driven support for Project Airbus aircraft only.
Community-driven support for Project Airbus aircraft only.

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Cavok88
Posts: 4
Joined: 17 Sep 2012, 06:54

A320 Beacon

Post by Cavok88 »

Hey I have the following question: Why is the beacon light of the new A320 sort of going on and off instead of flashing, without any reflection on the wings and the engines at night ?
On the A319 and 321 it works as it should ( flashing beacon ) !

Anyone knows how to fix it ? It worked on the previous A320 model ( without wingflex) , so I dont think it should be a problem ??

Cavok88
Posts: 4
Joined: 17 Sep 2012, 06:54

Re: A320 Beacon

Post by Cavok88 »

No one ? Seems to be a model issue since changing anything in the aircraft cfg doesnt change anything... :evil:

esg
Posts: 1591
Joined: 01 Jul 2009, 22:03

Re: A320 Beacon

Post by esg »

The beacon is built into the model with the A320.

Cavok88
Posts: 4
Joined: 17 Sep 2012, 06:54

Re: A320 Beacon

Post by Cavok88 »

Hm ok so why didn't you do it like you did with the A319/321 ?

Derek Mayer
Posts: 236
Joined: 02 Jul 2009, 16:13

Re: A320 Beacon

Post by Derek Mayer »

Because the new A320 has synchronised beacon/strobe flashing. This is only possible with hard-coded lights unfortunately.

Cavok88
Posts: 4
Joined: 17 Sep 2012, 06:54

Re: A320 Beacon

Post by Cavok88 »

Ok..too bad :? Thanks for the information anyway!

cervino
Posts: 10
Joined: 05 Jan 2010, 10:24

Re: A320 Beacon

Post by cervino »

Is it possible to make the strobe light brighter by adapting a texture?
Thanks

TheRedBaron
Posts: 185
Joined: 31 Aug 2012, 20:11

Re: A320 Beacon

Post by TheRedBaron »

cervino wrote:Is it possible to make the strobe light brighter by adapting a texture?
Thanks
Sure! If you find the correct texture, you can increase the brightness by making your own texture, applying a glow effect (after a bunch of format conversions), or by increasing RGB values in the actual effect file.

cervino
Posts: 10
Joined: 05 Jan 2010, 10:24

Re: A320 Beacon

Post by cervino »

But which is the correct texture for PA320 V2.1? As far as I know due to the wingflex the wing lights are not usual effects.

Derek Mayer
Posts: 236
Joined: 02 Jul 2009, 16:13

Re: A320 Beacon

Post by Derek Mayer »

I believe it's halo.bmp, which can be found in the fs9/texture folder if I recall correctly.

cervino
Posts: 10
Joined: 05 Jan 2010, 10:24

Re: A320 Beacon

Post by cervino »

Yes, it was halo.bmp

Thanks a lot!

TheRedBaron
Posts: 185
Joined: 31 Aug 2012, 20:11

Re: A320 Beacon

Post by TheRedBaron »

Derek Mayer wrote:I believe it's halo.bmp, which can be found in the fs9/texture folder if I recall correctly.
That texture controls the overall look of ALL FSX/FS9 lights. Modifying that would affect every single light involved. I have messed with it, and I can tell you that it is a pain to deal with--getting the right balance is almost impossible. For the strobes for the effect files in the FSX/Effects folder are called "fx_strobe320pa.fx" and "fx_strobe2320pa.fx". You can open them as text files (just choose "Open with"-->notepad/wordpad). From there, you can edit the parameters. It is not too difficult to understand, and looking up the FSX SDK writeup on effects will be helpful if you are really really lost. The textures referenced by the effects can be seen within the FX files (just search a bit, there is a texture name parameter). The textures can be found in the FSX/Effects/texture folder.

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