To 'jetheat' or not to 'jetheat'

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Community-driven support for Project Airbus aircraft only.

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The320Pilot
Posts: 337
Joined: 29 Jul 2014, 22:47

To 'jetheat' or not to 'jetheat'

Post by The320Pilot » 21 May 2015, 22:50

Hello everybody.

I am very grateful towards the PA A320 creators. Coupled with Francois FD-FMC, I can say it's the best freeware for FSX so far. However, I am in a dilemma with the A320, to be more precise, with the CFM models.

It goes as follows: I have to choose whether to use the model with wing lights and the (excuse me) hideous jetheat effect or the better-looking model without the jetheat but with no wing lights. All the other models—A318, A319 CFM & IAE, A320 IAE, A321 CFM & IAE—have the wing lights but don't have the jetheat effect I don't like.

So the question is: Is there an A320 FSX model (I need a VC!) with working wing lights but with no jetheat? Please don't tell me to use the tailhook or water rudder key or to remove the jetheat.bmp file; that simply does not work.

Thanks.

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The320Pilot
Posts: 337
Joined: 29 Jul 2014, 22:47

Re: To 'jetheat' or not to 'jetheat'

Post by The320Pilot » 23 May 2015, 20:55

Guys, could you please give me an advice? Thanks.

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The320Pilot
Posts: 337
Joined: 29 Jul 2014, 22:47

Re: To 'jetheat' or not to 'jetheat'

Post by The320Pilot » 15 Jun 2015, 21:04

No comments whatsoever? Ok...

fdd_fr
Posts: 1744
Joined: 03 Jan 2012, 16:02

Re: To 'jetheat' or not to 'jetheat'

Post by fdd_fr » 16 Jun 2015, 10:22

I am not at home but I remeber that you have a texture called "Jetheat_t.bmp". Rename in .bak".

But I may be this trick is only for A318 and A319 or A321; Maybe in A320 jetheat effect is hardcoded in the model.....

Check...

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