F-4B/C FSX
F-4B/C FSX
Until A2A come up with their D/E/F series, I'll get started (and hopefully finish before them) the B and C models.
-Standard FSX animations will be implemented, along with a few custom ones (flaps, slats, gear, canopies, hook, launch bar, refuelling probe e.t.c.)
-Carrier capable
-Functional 3D virtual cockpits for pilot and RIO (that is 10000% sure)
-Don't expect any functional RADAR scopes and weapons. I will provide a version with CaptainSim's weapon functionality, though.
Possible features:
-Customisable loadout
-Jettison-capable stuff (looking into it)
-Whatever else comes to mind
Vacancies:
-Flight model maker -if no custom FM is made, I'll alias it to the Virtavia or IRIS "E" model Phantoms.
-Texturer (liveries needed)
-2nd modeller (to save time)
Coming after the A330 VC model is completed.
https://dl.dropbox.com/u/21574664/F-4B_Render_03.jpg[/img]
I'll consider seriously the "paper aircraft" livery, it looks very nice.
https://dl.dropbox.com/u/21574664/F-4B_Render_02.jpg[/img]
-Standard FSX animations will be implemented, along with a few custom ones (flaps, slats, gear, canopies, hook, launch bar, refuelling probe e.t.c.)
-Carrier capable
-Functional 3D virtual cockpits for pilot and RIO (that is 10000% sure)
-Don't expect any functional RADAR scopes and weapons. I will provide a version with CaptainSim's weapon functionality, though.
Possible features:
-Customisable loadout
-Jettison-capable stuff (looking into it)
-Whatever else comes to mind
Vacancies:
-Flight model maker -if no custom FM is made, I'll alias it to the Virtavia or IRIS "E" model Phantoms.
-Texturer (liveries needed)
-2nd modeller (to save time)
Coming after the A330 VC model is completed.
https://dl.dropbox.com/u/21574664/F-4B_Render_03.jpg[/img]
I'll consider seriously the "paper aircraft" livery, it looks very nice.
https://dl.dropbox.com/u/21574664/F-4B_Render_02.jpg[/img]
Re: F-4B/C FSX
Worked a bit on the forward side, fixing the shapes, carving the canopies and making the air intake flaps.
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Re: F-4B/C FSX
Oooh...that is nice! Just curious, have you made any other non-PA aircraft?
Re: F-4B/C FSX
Nope. Only a 717 which was not released, but was a nice experiment to learn a few tricks in FS9.
Generally, I absolutely hate modeling aircraft exteriors.
Generally, I absolutely hate modeling aircraft exteriors.
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Re: F-4B/C FSX
Ahhh...Alexis wrote:Nope. Only a 717 which was not released, but was a nice experiment to learn a few tricks in FS9.
Generally, I absolutely hate modeling aircraft exteriors.
Why do you hate modeling exteriors?
Re: F-4B/C FSX
Looks very good so far, Alexis.
Sorry about off-topic but are you only make the A330 VC or the A340 too?
Anyway, I look forward to see your jet
Sorry about off-topic but are you only make the A330 VC or the A340 too?
Anyway, I look forward to see your jet
Re: F-4B/C FSX
Yep, I'm only making the cockpit.
Back on track, the intake flaps have taken me all day to make, and I'm not yet sure they're right. The tail area is a pain in the tail too. Hopefully by this weekend I'll have the rough fuselage ready to start adding details.
Back on track, the intake flaps have taken me all day to make, and I'm not yet sure they're right. The tail area is a pain in the tail too. Hopefully by this weekend I'll have the rough fuselage ready to start adding details.
Re: F-4B/C FSX
A first version of the top bleed air vents on the intake. I may have to remodel that part...
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Re: F-4B/C FSX
The level of detail on that is stunning! How many hours did that take lol?
Re: F-4B/C FSX
2,5 hours for this grill. I might remake it though.
Re: F-4B/C FSX
Remodeled the grills, did some tweaking and exported to FS over Virtavia's Phantom.
There are artifacts, but generally it was a trouble free export. There are things I don't like though, the canopy is about as blocky as the default F/A-18's one. Will fix that later in developement.
Point out anything that looks out of line.
There are artifacts, but generally it was a trouble free export. There are things I don't like though, the canopy is about as blocky as the default F/A-18's one. Will fix that later in developement.
Point out anything that looks out of line.
Re: F-4B/C FSX
No wingsAlexis wrote: Point out anything that looks out of line.
No Rudder
No elevators
Hovering without any logical form of power
Kidding man, nice job
Re: F-4B/C FSX
How could I not notice?GaryG wrote: No wings
No Rudder
No elevators
Hovering without any logical form of power
I guess I'll quit making aircraft and start making magic carpets.
Re: F-4B/C FSX
I've always wanted to fly on a carpet.
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Re: F-4B/C FSX
Will the genie be included?Alexis wrote:I guess I'll quit making aircraft and start making magic carpets.
Re: F-4B/C FSX
Granting Gary's unreasonable wish:
Before carving gear wells and control surfaces, I'll make the rest of the vents/grills under the aircraft to break it in two models, one for the F-4B, one for the RF-4B.
Before carving gear wells and control surfaces, I'll make the rest of the vents/grills under the aircraft to break it in two models, one for the F-4B, one for the RF-4B.
Re: F-4B/C FSX
Lol....you work very fast man !
Keep it up
Keep it up
Re: F-4B/C FSX
Started work on the outer nozzles, just for the fun of it.
Re: F-4B/C FSX
And those outer nozzles don't intend to animate properly... Unlike the inner ones.
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Re: F-4B/C FSX
Really nice work, great detail!
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Re: F-4B/C FSX
Derek Mayer wrote:Really nice work, great detail!
Re: F-4B/C FSX
After spending the past four days trying to figure out why animations don't work, I decided to keep modeling and remodel anything that doesn't work. Luckily, the fuselage hasn't given me problems yet, so I'll remake the wings and engines for sure (didn't like them anyway).
Started detailing the bottom side of the Phantom, but can't find many reference shots of the B model.
Started detailing the bottom side of the Phantom, but can't find many reference shots of the B model.
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Re: F-4B/C FSX
So...much...awesomeness...erghk! HOW DO YOU DO THIS SO WELL?!
Re: F-4B/C FSX
Animations do work on some aircraft, but I guess until I get my own aircraft.cfg and .air file, I won't be able to know if everything is OK.
Re: F-4B/C FSX
Started spicing it up! Will work on the tail section and some other inaccuracies this week.
I just saw that hole in the rear sparrow "nest". The front sparrow hardpoints will be lengthened as well.
I just saw that hole in the rear sparrow "nest". The front sparrow hardpoints will be lengthened as well.
Re: F-4B/C FSX
Good news on that front: animations work as they should, wings remade and engines corrected.Alexis wrote:After spending the past four days trying to figure out why animations don't work, I decided to keep modeling and remodel anything that doesn't work. Luckily, the fuselage hasn't given me problems yet, so I'll remake the wings and engines for sure (didn't like them anyway).
I'll do an animation test soon.
Re: F-4B/C FSX
Here's the outer nozzle. Will work on the inner ones too, as soon as I UV map them.
Re: F-4B/C FSX
And here's a new type of lift system, where you fold and unfold the wings rapidly to generate some extra lift.
Re: F-4B/C FSX
The speed at which you work amazes me
congrats, keep it up
congrats, keep it up
Re: F-4B/C FSX
IN NEED OF:
-FDE
-Aircraft.cfg
-Textures
EXTERIOR TASKS
VC MODEL TASKS
GAUGES
-FDE
-Aircraft.cfg
-Textures
EXTERIOR TASKS
Code: Select all
[b][u]---TO DO---[/u][/b]
-Finish wing tip model
-Remodel collar (shape and cap)
-Mirror wingtips (inverted polys) - DONE
-Carve flaps (LE & TE) - TE DONE
[b]-Test[/b]
-Model and animate refuelling probe
-Test in 3dsmax
[b]-Test ingame[/b]
-Detail front gear bay
-Model and detail wing gear bays
[b]-Test[/b]
-Unwrap bays, flaps
-Model and unwrap tail fins
-Animate: Rudder, Stabilators, flaps
[b]-Test[/b]
-Model: RAT & housing
-Check UVs
-Model main gear
-Unwrap
-Animate
[b]-Test[/b]
-Model nose gear
-Unwrap
[b]-Test[/b]
-Model cockpit interior
-Unwrap
-Model & Unwrap pilots :(
-Animate cockpit
[b]-Test[/b]
-Model and animate drogue chute
-Model & animate tailhook
-Add attachpoints
[b]-Test (arrested landing)[/b]
-Add launch bar attachpoint and pivot
-Model extension of nose gear when on cat
[b]-Test[/b]
-Add lights, smoke, afterburner (bones)
[b]-Test[/b]
[b][u]Exterior model completion[/u][/b]
Code: Select all
GENERAL SHAPING
-Improve on exterior canopy/glass shape
-Create interior frame
-Link to node and animate vibration of cockpit
[b]-Test[/b]
[b]MAIN PANEL[/b]
-Model main panel & map
-Model instrumentation and map
-Animate instrumentation
[b]-Test[/b]
-Model & Unwrap Ejection seat
-Animate overhead handles on vibrations and G-Forces
[b]-Test[/b]
-Model & animate pedestal and stick
[b]-Test[/b]
-Model side panels for pilot
-UVW map and animate elements
[b]-Test[/b]
-Model and UVW map bells and whistles (screws, cables, boxes, checklists)
[b]-TEST FRONT COCKPIT[/b]
-INSTALL GAUGES
[b]-TEST gauge function[/b]
[b][u]REAR COCKPIT[/u][/b]
-Same as above
[b][u]BOTH COCKPITS[/u][/b]
-Give a try at rain effects
Code: Select all
-Make gunsight template [b][COMPLETED][/b]
-Connect to 3D dial
-Collimate gunsight
-Make RADAR base [b][IN PROGRESS][/b]
-Make AOA gauge and apply to VC
-Make glass frost gauge and map to VC
Re: F-4B/C FSX
-Corrected some stuff on the wingtip
-Cut control surfaces
-Detailing them
-Cut control surfaces
-Detailing them
Re: F-4B/C FSX
It's nice when animations work.
There are some smoothing and shadow volume issues though.
Gear well -details pending:
Trailing edge control surfaces:
Canopies open, flaps fully down and wings folded. Detailed the wingfold area. Flap shape needs some morecurving (missed in 100% of the plastic models and AFAIK all FS ones). Will need to finish wingtip shapes, add LE flaps and add the wingfold mechanism:
There are some smoothing and shadow volume issues though.
Gear well -details pending:
Trailing edge control surfaces:
Canopies open, flaps fully down and wings folded. Detailed the wingfold area. Flap shape needs some morecurving (missed in 100% of the plastic models and AFAIK all FS ones). Will need to finish wingtip shapes, add LE flaps and add the wingfold mechanism:
Re: F-4B/C FSX
Wow....
All these little holes, you make those with boolean cuts right? Doesn't that make a mess on the mesh? I kinda started avoiding booleans since my early days in gmax... I probably have a severe case of OCD in what comes to 3D meshes... Of course that meant texturing details instead of modeling them...
All these little holes, you make those with boolean cuts right? Doesn't that make a mess on the mesh? I kinda started avoiding booleans since my early days in gmax... I probably have a severe case of OCD in what comes to 3D meshes... Of course that meant texturing details instead of modeling them...
Re: F-4B/C FSX
ProBoolean has far fewer problems than Boolean.Xpand wrote:Wow....
All these little holes, you make those with boolean cuts right? Doesn't that make a mess on the mesh? I kinda started avoiding booleans since my early days in gmax... I probably have a severe case of OCD in what comes to 3D meshes... Of course that meant texturing details instead of modeling them...
Also, using editable polies instead of editable meshes allows you to remove vertices at will, without messing up your geometry or UVW maps at all.
I just carve the hole, "scale" the segments and then bridge them to get my details.
Re: F-4B/C FSX
Messing around with materials, to see the results in FSX. Will post some ingame screens tomorrow. Large images follow.
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Re: F-4B/C FSX
You need to work slower. You are making me feel bad about myself
Re: F-4B/C FSX
Did some texturing tests and created a normal map.
Also corrected the nozzle collar, the shape of the nozzles, their mapping and animation range. Now they fully close, unlike before. Also the collar moves 7,5cm (3in) out when nozzles are fully opened.
Problems encountered:
-Normal maps are inverted (instead of up are going down)
-The bottom nozzle petal intermediate plate needs some adjustment as it protrudes out of the petals
-The spoilers need better alignment with the wing when deployed.
-I have to figure out the exact flap shape. I just can't get it right.
Anyways, here's the nozzle with normal maps (inverse) and corrected animation.
Also corrected the nozzle collar, the shape of the nozzles, their mapping and animation range. Now they fully close, unlike before. Also the collar moves 7,5cm (3in) out when nozzles are fully opened.
Problems encountered:
-Normal maps are inverted (instead of up are going down)
-The bottom nozzle petal intermediate plate needs some adjustment as it protrudes out of the petals
-The spoilers need better alignment with the wing when deployed.
-I have to figure out the exact flap shape. I just can't get it right.
Anyways, here's the nozzle with normal maps (inverse) and corrected animation.
Re: F-4B/C FSX
Smoking up the completed engines:
I am also redoing the entire normal map to give it a more "wavy" and fatigued look.
I am also redoing the entire normal map to give it a more "wavy" and fatigued look.
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Re: F-4B/C FSX
Nice! Out of curiosity, do you texture each nozzle plate separately to get a varied smoky effect, or is it just some illusion?
Re: F-4B/C FSX
I've mapped the right half nozzles of each engine separately to get some variation, and the mapping is repeated for the left half.
The two sides look identical, but it is saved from the fact that the tail is hiding the inner side of the engine. Thus, it kind of looks unique.
The two sides look identical, but it is saved from the fact that the tail is hiding the inner side of the engine. Thus, it kind of looks unique.
Re: F-4B/C FSX
Bad news: the interior nozzles corrupted my model and no animations worked at all.
Good news: I fixed them and got them in FS for testing. It is smooth as silk:
I also experimented with FSX material properties.
I got a "funky" red-orange-purple-blue specular to appear where the rusty and burned areas are (red arrows). The rest is the classic silvery specular (white arrow).
I've also added a fresnel ramp so that the specular is more intense when the polygon is facing the camera and fading when off-axis.
The normal maps work, but are still inverted (things that should be protruding are indenting e.t.c.) and their mapping is a matter of... discussion.
Good news: I fixed them and got them in FS for testing. It is smooth as silk:
I also experimented with FSX material properties.
I got a "funky" red-orange-purple-blue specular to appear where the rusty and burned areas are (red arrows). The rest is the classic silvery specular (white arrow).
I've also added a fresnel ramp so that the specular is more intense when the polygon is facing the camera and fading when off-axis.
The normal maps work, but are still inverted (things that should be protruding are indenting e.t.c.) and their mapping is a matter of... discussion.
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Re: F-4B/C FSX
Nice. You are working very fast.
Re: F-4B/C FSX
And the "butt" of the engine is more or less finished. Time to move to the front.
The textures are just placeholders and look like crap, so they won't be released like this.
The textures are just placeholders and look like crap, so they won't be released like this.