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GaryG
- Posts: 880
- Joined: 19 Jul 2009, 10:32
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by GaryG » 21 Apr 2010, 19:33
Hey Andrew, lately I saw the flap load relief gauge. It is a kind of simple system right?
Will it include similar gauges this beauty?
Regards
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Techmen
- Posts: 59
- Joined: 15 Oct 2009, 16:37
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by Techmen » 21 Apr 2010, 21:29
Provided I remember to include it then that same gauge in the panel, It just XML gauge that when X speed is crossed, it force retracts the flaps and prevents rextending until below that speed.
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GaryG
- Posts: 880
- Joined: 19 Jul 2009, 10:32
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by GaryG » 21 Apr 2010, 21:31
yeah great
regards
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dotsalgon
- Posts: 343
- Joined: 07 May 2010, 22:23
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by dotsalgon » 13 May 2010, 16:25
Oh my!! A B737-300!!
I think you are guessing what I'm gonna ask
If it has wingviews and Olympic colors... I would like to have it!!!
Cheers!!

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GaryG
- Posts: 880
- Joined: 19 Jul 2009, 10:32
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by GaryG » 13 May 2010, 17:25
How come your nickname here is not olympic or any olympic avatar?
Wow such a big fan :O
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dotsalgon
- Posts: 343
- Joined: 07 May 2010, 22:23
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by dotsalgon » 13 May 2010, 18:05
Hehehe..
I am a fan... not a maniac fanatic...
Hmm... but an Olympic avatar?... That's a good idea!
Thnx

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Billster8724
- Posts: 74
- Joined: 09 Dec 2009, 22:40
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by Billster8724 » 15 May 2010, 00:48
Hi, first post here...
Anyways, I'm curious to know what program you use for designing models like this. Is it the Abacus Design Studio, or something else? Please let me know.
cheers,
Bill
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esg
- Posts: 1584
- Joined: 01 Jul 2009, 22:03
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by esg » 15 May 2010, 00:51
It's gMax
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Techmen
- Posts: 59
- Joined: 15 Oct 2009, 16:37
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by Techmen » 17 May 2010, 02:16
esg wrote:It's gMax
yup
I would say 90% of us in the community use GMAX (or 3D Studio Max for some FSX designer) with the remaining using FSDS though IIRC GMAX is far more powerful in what you can do.
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Techmen
- Posts: 59
- Joined: 15 Oct 2009, 16:37
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by Techmen » 27 May 2010, 05:13
Time for a face lift
Didnt like the curves above the cockpit so I decided to remake the area around the cockpit windows and then make the area under the cockpit and then behind it to make it nicer and more accurate.
Old Nose for comparison

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GaryG
- Posts: 880
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by GaryG » 27 May 2010, 06:00
Yep, sometimes it's so much better to begin something from scratch.
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Techmen
- Posts: 59
- Joined: 15 Oct 2009, 16:37
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by Techmen » 27 May 2010, 06:03
Well, the fuse is still there, just hidden in order to reduce clutter
Upper area is more/less complete

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flightsimer
- Posts: 67
- Joined: 28 Nov 2009, 15:23
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by flightsimer » 28 May 2010, 00:04
two questions for you as im in the same stance as you on a Cessna project. I have two many polys cut and it ruined the shape so i need to make them have into normal polys.
1) did you just delete them and then replace them?
2) how did you replace the polygons you deleted?
im able to delete but havent figured out how to add new polygons back in though...
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Techmen
- Posts: 59
- Joined: 15 Oct 2009, 16:37
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by Techmen » 28 May 2010, 03:47
What I do is create verticies, place them in spot loosely. Then using the create face tool in the side menu, create faces connecting the vertecies. After making them adjust as nessesary to reduce/eliminate the smoothing issues and make it look smooth.
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Hughes-MDflyer4
- Posts: 4
- Joined: 29 May 2010, 00:22
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by Hughes-MDflyer4 » 29 May 2010, 00:23
How did you get the textures to look so clear in gmax on the first page of pictures?
Yay! My first post!

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Techmen
- Posts: 59
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by Techmen » 29 May 2010, 02:21
Used good texture resolution and set the GMAX driver to display the best quality
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flightsimer
- Posts: 67
- Joined: 28 Nov 2009, 15:23
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by flightsimer » 14 Jun 2010, 21:25
Techmen wrote:What I do is create verticies, place them in spot loosely. Then using the create face tool in the side menu, create faces connecting the vertecies. After making them adjust as nessesary to reduce/eliminate the smoothing issues and make it look smooth.
do you know of any video tutorials for this? i tried it back when i first asked and you replied, but couldnt get it and got sidetracked with other things...
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GaryG
- Posts: 880
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by GaryG » 29 Jul 2010, 13:30
Good job Andrew.
May we have the best 737

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Steve
- Posts: 184
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by Steve » 29 Jul 2010, 18:41
Looking good Andrew, keep after it.
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sknepper
- Posts: 370
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by sknepper » 08 Aug 2010, 19:08
Love the face-lift. Coming on to be a good-looking B737

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iheart707
- Posts: 189
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by iheart707 » 09 Aug 2010, 05:26
Ah, the fantastic runway 4R visual approach into KMDW. I'm glad to see someone with class!
Our VA flies 737's in and out of KMDW all day long, a fantastic plane to fly (Better than an Airbus

).
Let's hope we can grab the stick soon and take that bird on a flight!
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sknepper
- Posts: 370
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by sknepper » 23 Aug 2010, 21:33
If I may say something Andrew, the only little bit of criticism I have is that the alphas maybe have to be pushed up a bit on the fuselage, engines and winglets for a bit more shine. Otherwise I can't fault the rest.
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Techmen
- Posts: 59
- Joined: 15 Oct 2009, 16:37
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by Techmen » 03 Nov 2010, 16:02

New Feature - Wing Vortex Generators (its those pink specs)
Taxi in at KPHX
Model is almost done, just have to add pilots in the cockpit and add the large engine vortex generator
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GaryG
- Posts: 880
- Joined: 19 Jul 2009, 10:32
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by GaryG » 03 Nov 2010, 16:32
Congrats Andy. Keep it up mate. Hope that it will eventually include a decent VC, because the one previewed looks great

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Kurosaki
- Posts: 75
- Joined: 19 Oct 2010, 02:28
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by Kurosaki » 16 Nov 2010, 03:54
GaryG wrote:Congrats Andy. Keep it up mate. Hope that it will eventually include a decent VC, because the one previewed looks great

Second that! Very nice piece of work there.
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james767
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by james767 » 11 Dec 2010, 19:45
Will there be wing flex
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FLYPHOENIX
- Posts: 200
- Joined: 26 Aug 2009, 12:07
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by FLYPHOENIX » 12 Dec 2010, 02:01
Yes i agree she looks fantastic, one of the best 300 series models for fs2004!
any idea of months to be released? e.g. feb 2010 :mrgreen:

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Techmen
- Posts: 59
- Joined: 15 Oct 2009, 16:37
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by Techmen » 12 Dec 2010, 05:40
Somewhere between Dec, 2010 and Dec, 2943
We dont give release dates as things are always changing, but I can say is that if this project was a flight, then we have began the initial decent.
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Techmen
- Posts: 59
- Joined: 15 Oct 2009, 16:37
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by Techmen » 18 Jun 2011, 15:29
Update: Due to commitments the model was slow to progress but now I have been able to work on it some more, here are some screenshot from the last week or two
And a comparison between FSX and FS9 in graphics
FSX
FS9
Practially the model is now done and we are in the debugging. We anticipate it being released in the next one to two months but note, this is subject to change.
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GaryG
- Posts: 880
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by GaryG » 18 Jun 2011, 17:02
That is one good looking plane...keep it up
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ceo.ostairva
- Posts: 20
- Joined: 24 Apr 2011, 20:02
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by ceo.ostairva » 18 Jun 2011, 17:47
Realy nice done, great job. I like the details in your work.
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esg
- Posts: 1584
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by esg » 18 Jun 2011, 17:49
That's not really a fair comparison, though, is it?
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u2243
- Posts: 1
- Joined: 18 Jun 2011, 19:15
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by u2243 » 18 Jun 2011, 19:22
esg wrote:That's not really a fair comparison, though, is it?
Andy didn't quite explain the comparison properly, what the screenshots are mean't to represent is not FSX vs FS9 in all respects, but simply our 737 and how much of a difference the FSX and FS9 version has. The model is the same except one is FS9 native and the other is FSX native w/ a the extra features that FSX allows. The livery was exactly the same apart from the resolution which was reduced to 1024x1024 for FS9. I explained it a little better
here.
On a side note, glad to finally be part of the PA forums, I've been meaning to sign up for a while now - finally got round to it!
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esg
- Posts: 1584
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by esg » 18 Jun 2011, 20:32
Hi, Jordi—nice to see you here
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esg
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by esg » 21 Jul 2011, 11:03
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Jarlsberg
- Posts: 16
- Joined: 14 Feb 2011, 15:45
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by Jarlsberg » 21 Aug 2011, 11:58
Ohh my god. The Norwegian repaint looks fabulous

Will there be any VC for this?
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Kurosaki
- Posts: 75
- Joined: 19 Oct 2010, 02:28
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by Kurosaki » 23 Oct 2011, 01:19
A splendid aircraft...nice job! - thanks for the update