Im Doing a Little Mythbusting, Wingflex

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Techmen
Posts: 59
Joined: 15 Oct 2009, 16:37

Im Doing a Little Mythbusting, Wingflex

Post by Techmen » 09 Dec 2010, 14:56

Question:
Does Wing flex Have a Significant Effect on Performance in User Aircraft?

In the A321 topic there was debate whether the wing flex was actually noticeable enough to warrant the FPS impact of modeling it. Well I wanted to test it and given that I am the modeler of the 737, I have a perfect test bed as the aircraft as it has the performance needs of similar freeware aircraft and I can do whatever I need for the experiment on the model.


Test Rig:

Microsoft Flight Simulator 2004
FRAPS
Enigmasim 737-300 Winglets
Gateway Laptop With AMD Athlon Dual Core @ 2.1 GHz, 4 GB DDR3 RAM, ATI Mobility Radeon HD4250 with 256MB Dedicated Memory

Wingflex Control:
This is the control where I have the most current version of the 300 with nothing changed to the wing flex. FRAPS benchmark reads 60 FPS Average
Image

No Flex:
Now what I did is I removed all flex animations, Wing flex name tags, and merged the wing sections into one instead of 3 sections.
Benchmark reads 60 FPS Average
Image

Conclusion:
There is no Significant impact from a user aircraft on the frame rate from wing flex. I think where this myth came from is the AI People in the FS world in where they reduce anything and everything that could impact performance. In the AI world something that hardly effects performance on a User aircraft, when multiplied over multiple AI Aircraft, will become a frame rate killer. In Conclusion wing flex has no real impact when used on a user aircraft.

GaryG
Posts: 880
Joined: 19 Jul 2009, 10:32

Re: Im Doing a Little Mythbusting, Wingflex

Post by GaryG » 09 Dec 2010, 15:49

Good job there andrew.... I think this comes from those people that didn't do it for they don't know how to....

regards

Steve
Posts: 184
Joined: 06 Jul 2009, 07:12

Re: Im Doing a Little Mythbusting, Wingflex

Post by Steve » 09 Dec 2010, 15:50

Thanks, but this needs to be locked before it gets out of hand. Can't wait for that 37 to be released. :D

FLYPHOENIX
Posts: 200
Joined: 26 Aug 2009, 12:07

Re: Im Doing a Little Mythbusting, Wingflex

Post by FLYPHOENIX » 09 Dec 2010, 16:26

GOOD info!

I too look forward to the 737-300 ><

nice one!

DerKranich
Posts: 343
Joined: 16 Jul 2009, 22:36

Re: Im Doing a Little Mythbusting, Wingflex

Post by DerKranich » 09 Dec 2010, 21:00

Interesting observation.

I am looking forward to the EnigmaSim 737 as well.

Atomic_13
Posts: 131
Joined: 16 Jul 2009, 11:20

Re: Im Doing a Little Mythbusting, Wingflex

Post by Atomic_13 » 10 Dec 2010, 06:42

Excellent proving ;)

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sknepper
Posts: 370
Joined: 28 Nov 2009, 19:46

Re: Im Doing a Little Mythbusting, Wingflex

Post by sknepper » 11 Dec 2010, 11:28

Nice that the FPS didn't get too much affected by the wingflex model. Looking good there Andrew ;).

Xpand
Posts: 50
Joined: 06 Sep 2010, 16:54

Re: Im Doing a Little Mythbusting, Wingflex

Post by Xpand » 11 Dec 2010, 12:38

Well, the number of polys is the same, right? The only difference is that they're distributed over several "objects" that make up the wing.

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