Boeing 737-300 Seat Maps (Includes Southwest Evolve and Lufthansa).
http://bit.ly/1MHAOJ6
Search found 59 matches
- 23 Sep 2015, 01:23
- Forum: Programming
- Topic: Aircraft Payload Loader
- Replies: 6
- Views: 34068
- 20 Sep 2015, 01:04
- Forum: Programming
- Topic: Aircraft Payload Loader
- Replies: 6
- Views: 34068
Re: Aircraft Payload Loader
Revised A321 Maps
http://bit.ly/1NLbX7r
Changes
Cargo holds added to the A321 Standard and included a new map for the AA Trans-con Seat Layout
http://bit.ly/1NLbX7r
Changes
Cargo holds added to the A321 Standard and included a new map for the AA Trans-con Seat Layout
- 20 Sep 2015, 00:29
- Forum: Programming
- Topic: Aircraft Payload Loader
- Replies: 6
- Views: 34068
Re: Aircraft Payload Loader
Im going to have some time to work on it more so and have a bunch of unfinished seat maps so I would like to know which seat maps you would like made. Once I have the seat map maker program finished and stable I will release it as well as empty seat maps for custom seat layouts but until then which ...
- 11 Jul 2015, 05:48
- Forum: Programming
- Topic: Aircraft Payload Loader
- Replies: 6
- Views: 34068
Aircraft Payload Loader
http://static1.squarespace.com/static/5503841be4b04d51bd43bc89/t/551398c4e4b0e36253cf6dc8/1427347658515/RAVEN+AIRCRAFT+LOADER+PREVIEW?format=750w Its stable enough that I can release a public beta of it. Its a program that will load your aircraft with the exact Weight and balance given how you load...
- 18 Jun 2015, 21:15
- Forum: Programming
- Topic: Raven FS Drone
- Replies: 2
- Views: 14079
- 18 Jun 2015, 18:42
- Forum: Programming
- Topic: Raven FS Drone
- Replies: 2
- Views: 14079
Raven FS Drone
Here is something I made that allows you to fly your aircraft based on how you tilt you tablet computer. Then if you have WideFS you can also use this as a means to fly your FS Aircraft on your desktop wirelessly. Minimum Requirements Laptop/Tablet with built in Inclinometer Windows 8.0 or later* Wi...
- 11 May 2015, 21:30
- Forum: Programming
- Topic: Aircraft Seat Mile Calculator
- Replies: 0
- Views: 15843
Aircraft Seat Mile Calculator
Here is a cool side program that I started last night. Using FSUIPC it reads the fuel burn and calculates the Fuel Burn per Seat Mile of the FS Aircraft. In this build it will calculate the the data for all Airbuses. Distance is also the true distance flown, not between departure and arrival airport...
- 22 Jun 2014, 13:25
- Forum: Community projects
- Topic: It's ALIVE
- Replies: 23
- Views: 44520
Re: It's ALIVE
Here and there, though on pause for the moment for the AI E170, main road block is texturing since it has to be redone completely
- 12 Feb 2014, 02:12
- Forum: Community projects
- Topic: It's ALIVE
- Replies: 23
- Views: 44520
- 25 Jan 2014, 04:21
- Forum: Community projects
- Topic: It's ALIVE
- Replies: 23
- Views: 44520
- 24 Jan 2014, 08:39
- Forum: Community projects
- Topic: It's ALIVE
- Replies: 23
- Views: 44520
Re: It's ALIVE
Work is progressing slowly on the model/textures. Saw that some new models are featuring a modeled LPT so added that to the model. (For those who might not know LPT = Low Pressure Turbine, they are the first set of blades you see when you look at the back of the engine core.) http://youtu.be/X9LwBhV...
- 12 Jan 2014, 17:03
- Forum: Community projects
- Topic: It's ALIVE
- Replies: 23
- Views: 44520
Re: It's ALIVE
Model itself: 97%
Whats being done is remapping all the textures to a new (hopefully better) layout which is at 15%. Then we would need to make some master textures for it.
Whats being done is remapping all the textures to a new (hopefully better) layout which is at 15%. Then we would need to make some master textures for it.
- 12 Jan 2014, 03:18
- Forum: Community projects
- Topic: It's ALIVE
- Replies: 23
- Views: 44520
Re: It's ALIVE
Shouldn't be an issue since it will be just the default 737 panel being used (any animation is either stock or hard coded XML in the model)
- 11 Jan 2014, 20:26
- Forum: Community projects
- Topic: It's ALIVE
- Replies: 23
- Views: 44520
Re: It's ALIVE
Thank for the replies.
To any texture artist or FDE guys out there wanting to help let me know since I'm currently a one man show and other help to improve it will be appreciated.
To any texture artist or FDE guys out there wanting to help let me know since I'm currently a one man show and other help to improve it will be appreciated.
- 10 Jan 2014, 17:20
- Forum: Community projects
- Topic: It's ALIVE
- Replies: 23
- Views: 44520
It's ALIVE
I'm revamping my 737 model and planning to release it for FS9 http://i198.photobucket.com/albums/aa196/tech44290/Revamp733-1_zpsdd817091.png There will also some minor tweaks to make it look better such as the new fan blades (Eng1 - New, Eng2 - Old Blades) http://i198.photobucket.com/albums/aa196/te...
- 18 Jun 2011, 15:29
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Update: Due to commitments the model was slow to progress but now I have been able to work on it some more, here are some screenshot from the last week or two http://img195.imageshack.us/img195/5049/7374l.jpg And a comparison between FSX and FS9 in graphics FSX http://imageshack.us/m/687/6819/fsxinp...
- 12 Dec 2010, 05:40
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Somewhere between Dec, 2010 and Dec, 2943
We dont give release dates as things are always changing, but I can say is that if this project was a flight, then we have began the initial decent.
We dont give release dates as things are always changing, but I can say is that if this project was a flight, then we have began the initial decent.
- 11 Dec 2010, 20:33
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
yes
- 09 Dec 2010, 14:56
- Forum: General
- Topic: Im Doing a Little Mythbusting, Wingflex
- Replies: 7
- Views: 6892
Im Doing a Little Mythbusting, Wingflex
Question: Does Wing flex Have a Significant Effect on Performance in User Aircraft? In the A321 topic there was debate whether the wing flex was actually noticeable enough to warrant the FPS impact of modeling it. Well I wanted to test it and given that I am the modeler of the 737, I have a perfect...
- 03 Nov 2010, 16:02
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737

New Feature - Wing Vortex Generators (its those pink specs)
Taxi in at KPHX

Model is almost done, just have to add pilots in the cockpit and add the large engine vortex generator
- 28 Jul 2010, 23:14
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Well its been awhile since an update so here is some pics with the latest model update http://i198.photobucket.com/albums/aa196/tech44290/fs92010-07-2815-31-44-33.png http://i198.photobucket.com/albums/aa196/tech44290/fs92010-07-2815-42-14-37.png http://i198.photobucket.com/albums/aa196/tech44290/fs...
- 29 May 2010, 02:21
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Used good texture resolution and set the GMAX driver to display the best quality
- 28 May 2010, 03:47
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
What I do is create verticies, place them in spot loosely. Then using the create face tool in the side menu, create faces connecting the vertecies. After making them adjust as nessesary to reduce/eliminate the smoothing issues and make it look smooth.
- 27 May 2010, 06:03
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Well, the fuse is still there, just hidden in order to reduce clutter
Upper area is more/less complete

Upper area is more/less complete

- 27 May 2010, 05:13
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Time for a face lift Didnt like the curves above the cockpit so I decided to remake the area around the cockpit windows and then make the area under the cockpit and then behind it to make it nicer and more accurate. http://i198.photobucket.com/albums/aa196/tech44290/Nose1-1.png http://i198.photobuck...
- 17 May 2010, 21:04
- Forum: Community projects
- Topic: 717
- Replies: 228
- Views: 176762
Re: 717
It has ABSOLUTLY NOTHING to do with how old it is. It has everything to do with how the slats are driven and if/how they are connected
- 17 May 2010, 05:48
- Forum: Community projects
- Topic: 717
- Replies: 228
- Views: 176762
Assymetric Deployment
The following is my theory The assymetric flap deployment is from the fact that the slats are not mechanically linked as shown here . The slats are IIRC Hydralicly powered, Pressure in the pistons are what drive the slat up and down, and because pressure builds at slightly different rates across the...
- 17 May 2010, 02:16
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
yupesg wrote:It's gMax
I would say 90% of us in the community use GMAX (or 3D Studio Max for some FSX designer) with the remaining using FSDS though IIRC GMAX is far more powerful in what you can do.
- 21 Apr 2010, 21:29
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Provided I remember to include it then that same gauge in the panel, It just XML gauge that when X speed is crossed, it force retracts the flaps and prevents rextending until below that speed.
- 21 Apr 2010, 19:24
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
More pictures for you amusement http://i198.photobucket.com/albums/aa196/tech44290/ten.png http://i198.photobucket.com/albums/aa196/tech44290/11.png http://i198.photobucket.com/albums/aa196/tech44290/12-1.png http://i198.photobucket.com/albums/aa196/tech44290/13png.png http://i198.photobucket.com/al...
- 19 Apr 2010, 01:18
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Long time no post
Well here is a teaser

Revised engine preview
Well here is a teaser

Revised engine preview
- 14 Mar 2010, 02:17
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Not set in stone yet but chances are pretty highVee One wrote:Looking good, Andrew!
Will you be doing all 737-300 -400 and -500 series?
Keep it up!
Andrew
- 13 Mar 2010, 06:00
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Started some of the GSU


- 01 Mar 2010, 16:16
- Forum: Texturing
- Topic: Hiding the Antenna...
- Replies: 6
- Views: 5904
Re: Hiding the Antenna...
IIRC it is done by putting a full alpha over the satcom anntenna textures
- 27 Feb 2010, 19:51
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
only by a few months, Then I joined Enigma Sim shortly after thier formation to get help with texture development
- 27 Feb 2010, 14:49
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
And you win a MILLION theorectial internet dollars.PAIRBUSBEST wrote:99.999999999999999999999% GMAX.
Yes I use GMAX
- 25 Feb 2010, 02:42
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
New Update
Front doors punched out and roughly animated

Front doors punched out and roughly animated

- 15 Feb 2010, 04:43
- Forum: Texturing
- Topic: full side for A320?
- Replies: 4
- Views: 4500
Re: full side for A320?
Its different scales most likely because they fitted on the textures better that way, not everything needs a perfect tail alignment. there are not all that many perfect aligned Full fuse textures anyway such as the posky 737 as it has the tail and fuse on the same PSD but they are off by a couple pi...
- 05 Feb 2010, 23:41
- Forum: Screenshots and videos
- Topic: Cactus Climbout
- Replies: 4
- Views: 4930
Cactus Climbout

Model: Enigma Sim 733SP
Paint:Ron Waite
Both Items still a WIP
- 05 Feb 2010, 17:06
- Forum: Community projects
- Topic: 717
- Replies: 228
- Views: 176762
Re: 717
one way you can save on polygons is to not have a virtual cabin visible in the exterior model, im not a fan of modelled in windows because you can't customize them at all expecially if an airline has a non standard configuration
otherwise looks real nice so far.
otherwise looks real nice so far.
- 25 Jan 2010, 19:19
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
its coming along, most work as of this moment cant really be seen by screenshots What sort of time frame Can you set for release for this fantasticly modeled 737 Older generation? sometime between tommorow and July 23rd, 2135. We dont give release dates or timeframes since they never can be held
- 16 Jan 2010, 19:50
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Since I haven't updated thins in a while here are some teaser videos
Landing - http://www.youtube.com/user/wiki737#p/a/u/1/dpZo3BFvqEU
Assymetric Slat Deployment - http://www.youtube.com/user/wiki737#p/a/u/0/Su8pgq70DT0
Landing - http://www.youtube.com/user/wiki737#p/a/u/1/dpZo3BFvqEU
Assymetric Slat Deployment - http://www.youtube.com/user/wiki737#p/a/u/0/Su8pgq70DT0
- 20 Dec 2009, 20:06
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Editing at the moment, the textures are just some I made up for beta testing, Master textures haven been made yet
- 20 Dec 2009, 05:59
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Formation flying with the beta FDE

(Shot and edited by Nick C., Piloted my Andrew and Nick C.)

(Shot and edited by Nick C., Piloted my Andrew and Nick C.)
- 19 Dec 2009, 04:04
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
Thanks and yes his A340 is still being worked on
- 18 Dec 2009, 04:41
- Forum: Community projects
- Topic: My 737
- Replies: 93
- Views: 78681
Re: My 737
New smaller height nose gear door




- 17 Dec 2009, 18:04
- Forum: Texturing
- Topic: ALL PAINT REQUESTS GO HERE
- Replies: 179
- Views: 144649
Re: ALL PAINT REQUESTS GO HERE
Have you replaced the FS9 model with the FSX model, that might solve the problem.
Also, Dynamic tail numbers are in the model itself so its not possible to add them unless PA decides to release a model with it.
Also, Dynamic tail numbers are in the model itself so its not possible to add them unless PA decides to release a model with it.
- 08 Dec 2009, 15:03
- Forum: Modelling
- Topic: My first plane in GMAX
- Replies: 56
- Views: 50930
Re: My first plane in GMAX
Doing a tutorial for a fuse is actually really hard just because shaping a fuse is such a LONG process, best thing IMO is to try to play with it and post your progress. usually people will tell you where it is off and sometimes post a pic to help in fixing it. also look at the wireframes that other ...
- 07 Dec 2009, 18:25
- Forum: Modelling
- Topic: My first plane in GMAX
- Replies: 56
- Views: 50930
Re: My first plane in GMAX
Create a cylender, convert to an editble mesh, then make the cylinder fit the fuselage from the front view. If the cylinder is not symetric, then delete the worse half and mirror the better half. Then use the same method as I showed above to align all the cylinder parts with your three view, then on...
- 07 Dec 2009, 05:41
- Forum: Modelling
- Topic: My first plane in GMAX
- Replies: 56
- Views: 50930
Re: My first plane in GMAX
I dug out one of my old tutorials and posted it here http://www.enigmasim.com/forums/index.php?showtopic=329, should help with aligning vertecies to a 3-view
But as stated before, it is an art and will take a long while to perfect.
But as stated before, it is an art and will take a long while to perfect.