Search found 7 matches

by SimonKelly
18 Apr 2018, 18:43
Forum: Community projects
Topic: Project FMC simplified for Project Airbus
Replies: 3340
Views: 1998415

Re: Project FMC simplified for Project Airbus

I checked EIDW/ SID and LFPG/ STAR: I could reproduce all missing waypoints, if I deactivate the files XFMC_04072018.BGL and FreenavAIRAC_04072018.BGL. All waypoints are recognized in the FMC, if both files are included again in the sim. Are you sure that both files are included in the right place?...
by SimonKelly
18 Apr 2018, 17:19
Forum: Community projects
Topic: Project FMC simplified for Project Airbus
Replies: 3340
Views: 1998415

Re: Project FMC simplified for Project Airbus

As for P3Dv4, I use that and you will need the 64 bit sound gauge from Doug Dawsons site. Also 1 or 2 other 64 bit dlls which have been explained on previous pages. Everything works perfect with the exception of the dynamic lights lighting up the cockpit, it's a model problem and I am not sure if i...
by SimonKelly
18 Apr 2018, 13:35
Forum: Community projects
Topic: Project FMC simplified for Project Airbus
Replies: 3340
Views: 1998415

Re: Project FMC simplified for Project Airbus

As for P3Dv4, I use that and you will need the 64 bit sound gauge from Doug Dawsons site. Also 1 or 2 other 64 bit dlls which have been explained on previous pages. Everything works perfect with the exception of the dynamic lights lighting up the cockpit, it's a model problem and I am not sure if i...
by SimonKelly
17 Apr 2018, 22:39
Forum: Community projects
Topic: Project FMC simplified for Project Airbus
Replies: 3340
Views: 1998415

Re: Project FMC simplified for Project Airbus

While that's true, the current aircraft doesn't simulate that, and 1 and 1+F use different detents, If and when it gets simulated, the textures as they are would work, but for the mean time, they don't. FSX limitation : each flaps animations coresponding to a flap position, so it is not possible to...
by SimonKelly
17 Apr 2018, 13:12
Forum: Community projects
Topic: Project FMC simplified for Project Airbus
Replies: 3340
Views: 1998415

Re: Project FMC simplified for Project Airbus

Flying it now (downloaded within the last few weeks) and it definitely sits in different detents for 1 and 1+F, but could just be a bug on my system.
by SimonKelly
16 Apr 2018, 12:46
Forum: Community projects
Topic: Project FMC simplified for Project Airbus
Replies: 3340
Views: 1998415

Re: Project FMC simplified for Project Airbus

While that's true, the current aircraft doesn't simulate that, and 1 and 1+F use different detents, If and when it gets simulated, the textures as they are would work, but for the mean time, they don't.
by SimonKelly
14 Apr 2018, 21:42
Forum: Community projects
Topic: Project FMC simplified for Project Airbus
Replies: 3340
Views: 1998415

Re: Project FMC simplified for Project Airbus

Don't exactly know where else to put this but I edited the cockpit textures based on CokiBH's so the flap indicator now has positions 1, 1+F, 2, 3, and Full, and I couldn't find any way of contacting him but I'd like to share them. I know it's a small thing but I like being able to check the flap ha...