Search found 7 matches
- 18 Apr 2018, 18:43
- Forum: Community projects
- Topic: Project FMC simplified for Project Airbus
- Replies: 3340
- Views: 3187340
Re: Project FMC simplified for Project Airbus
I checked EIDW/ SID and LFPG/ STAR: I could reproduce all missing waypoints, if I deactivate the files XFMC_04072018.BGL and FreenavAIRAC_04072018.BGL. All waypoints are recognized in the FMC, if both files are included again in the sim. Are you sure that both files are included in the right place?...
- 18 Apr 2018, 17:19
- Forum: Community projects
- Topic: Project FMC simplified for Project Airbus
- Replies: 3340
- Views: 3187340
Re: Project FMC simplified for Project Airbus
As for P3Dv4, I use that and you will need the 64 bit sound gauge from Doug Dawsons site. Also 1 or 2 other 64 bit dlls which have been explained on previous pages. Everything works perfect with the exception of the dynamic lights lighting up the cockpit, it's a model problem and I am not sure if i...
- 18 Apr 2018, 13:35
- Forum: Community projects
- Topic: Project FMC simplified for Project Airbus
- Replies: 3340
- Views: 3187340
Re: Project FMC simplified for Project Airbus
As for P3Dv4, I use that and you will need the 64 bit sound gauge from Doug Dawsons site. Also 1 or 2 other 64 bit dlls which have been explained on previous pages. Everything works perfect with the exception of the dynamic lights lighting up the cockpit, it's a model problem and I am not sure if i...
- 17 Apr 2018, 22:39
- Forum: Community projects
- Topic: Project FMC simplified for Project Airbus
- Replies: 3340
- Views: 3187340
Re: Project FMC simplified for Project Airbus
While that's true, the current aircraft doesn't simulate that, and 1 and 1+F use different detents, If and when it gets simulated, the textures as they are would work, but for the mean time, they don't. FSX limitation : each flaps animations coresponding to a flap position, so it is not possible to...
- 17 Apr 2018, 13:12
- Forum: Community projects
- Topic: Project FMC simplified for Project Airbus
- Replies: 3340
- Views: 3187340
Re: Project FMC simplified for Project Airbus
Flying it now (downloaded within the last few weeks) and it definitely sits in different detents for 1 and 1+F, but could just be a bug on my system.
- 16 Apr 2018, 12:46
- Forum: Community projects
- Topic: Project FMC simplified for Project Airbus
- Replies: 3340
- Views: 3187340
Re: Project FMC simplified for Project Airbus
While that's true, the current aircraft doesn't simulate that, and 1 and 1+F use different detents, If and when it gets simulated, the textures as they are would work, but for the mean time, they don't.
- 14 Apr 2018, 21:42
- Forum: Community projects
- Topic: Project FMC simplified for Project Airbus
- Replies: 3340
- Views: 3187340
Re: Project FMC simplified for Project Airbus
Don't exactly know where else to put this but I edited the cockpit textures based on CokiBH's so the flap indicator now has positions 1, 1+F, 2, 3, and Full, and I couldn't find any way of contacting him but I'd like to share them. I know it's a small thing but I like being able to check the flap ha...