Provided I remember to include it then that same gauge in the panel, It just XML gauge that when X speed is crossed, it force retracts the flaps and prevents rextending until below that speed.
Anyways, I'm curious to know what program you use for designing models like this. Is it the Abacus Design Studio, or something else? Please let me know.
I would say 90% of us in the community use GMAX (or 3D Studio Max for some FSX designer) with the remaining using FSDS though IIRC GMAX is far more powerful in what you can do.
Time for a face lift
Didnt like the curves above the cockpit so I decided to remake the area around the cockpit windows and then make the area under the cockpit and then behind it to make it nicer and more accurate.
two questions for you as im in the same stance as you on a Cessna project. I have two many polys cut and it ruined the shape so i need to make them have into normal polys.
1) did you just delete them and then replace them?
2) how did you replace the polygons you deleted?
im able to delete but havent figured out how to add new polygons back in though...
What I do is create verticies, place them in spot loosely. Then using the create face tool in the side menu, create faces connecting the vertecies. After making them adjust as nessesary to reduce/eliminate the smoothing issues and make it look smooth.
Techmen wrote:What I do is create verticies, place them in spot loosely. Then using the create face tool in the side menu, create faces connecting the vertecies. After making them adjust as nessesary to reduce/eliminate the smoothing issues and make it look smooth.
do you know of any video tutorials for this? i tried it back when i first asked and you replied, but couldnt get it and got sidetracked with other things...
If I may say something Andrew, the only little bit of criticism I have is that the alphas maybe have to be pushed up a bit on the fuselage, engines and winglets for a bit more shine. Otherwise I can't fault the rest.
Update: Due to commitments the model was slow to progress but now I have been able to work on it some more, here are some screenshot from the last week or two
And a comparison between FSX and FS9 in graphics
FSX
FS9
Practially the model is now done and we are in the debugging. We anticipate it being released in the next one to two months but note, this is subject to change.
esg wrote:That's not really a fair comparison, though, is it?
Andy didn't quite explain the comparison properly, what the screenshots are mean't to represent is not FSX vs FS9 in all respects, but simply our 737 and how much of a difference the FSX and FS9 version has. The model is the same except one is FS9 native and the other is FSX native w/ a the extra features that FSX allows. The livery was exactly the same apart from the resolution which was reduced to 1024x1024 for FS9. I explained it a little better here.
On a side note, glad to finally be part of the PA forums, I've been meaning to sign up for a while now - finally got round to it!