A321 FSX issue

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Community-driven support for Project Airbus aircraft only.
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Community-driven support for Project Airbus aircraft only.
Community-driven support for Project Airbus aircraft only.

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babie113
Posts: 12
Joined: 01 Sep 2010, 18:26

A321 FSX issue

Post by babie113 »

can anyone help me i am having a problem with the model not loading in fsx any ideas i took a screen shot but i duno how to upload it to this forum .
but the error says "visual model can not be displayed.project airbus air Canada a321 oh and the texture installer isnt working either . its not installing the info in the aircraft file .

jupp44
Posts: 19
Joined: 11 Apr 2011, 15:33

Re: A321 FSX issue

Post by jupp44 »

another question: is there no virtual cockpit or did i make any mistakes? is there a way to get a virtual cockpit

babie113
Posts: 12
Joined: 01 Sep 2010, 18:26

Re: A321 FSX issue

Post by babie113 »

jupp44 wrote:another question: is there no virtual cockpit or did i make any mistakes? is there a way to get a virtual cockpit
no vc with this one so far :(

babie113
Posts: 12
Joined: 01 Sep 2010, 18:26

Re: A321 FSX issue

Post by babie113 »

i fixed it . if anyone else has this problem open the model file and delete the //interior=Airbus_A321_interior line and it works great after that . still cant get the installer to actually install textures though :(

esg
Posts: 1585
Joined: 01 Jul 2009, 22:03

Re: A321 FSX issue

Post by esg »

I'd not realised leaving that in would be an issue. Cheers

babie113
Posts: 12
Joined: 01 Sep 2010, 18:26

Re: A321 FSX issue

Post by babie113 »

esg wrote:I'd not realised leaving that in would be an issue. Cheers
yeah i guess so . im just glad i figured it out . i did notice that it also dosnt want to take off i tried to fly from Denver to Miami and even with the longest runway i couldn't get to rotation speed before running out of runway but thats a easy fix too. not sure what to do about the textures not installing .most of the textures dont come with a file to copy and paste the info to do a manual install so il prolly have to create some .i cant wait to fly this aircraft .

ChainChomp2
Posts: 89
Joined: 12 Jun 2010, 04:59

Re: A321 FSX issue

Post by ChainChomp2 »

The //interior=Airbus_A321_interior line in the model.cfg is for using the default Airbus A321 VC with the PA321. The FSX package conveniently has the VC eyepoint and all exit codes entered in the aircraft.cfg (phew! :lol:). I'm assuming the interior VC model was not included because it is copyrighted by Microsoft. If you want a VC then copy and paste said file from the default A321 model folder and into the PA321 model folder and restore the interior line into the model.cfg (this time without the two slashes ;)):

Code: Select all

[models]
normal=A321_200_CFM_WV
interior=Airbus_A321_interior
To install the textures I put all the files (texture.[icao], _Livery Installer PA_.bat, and _livery.[icao]) into the PA321's folder, then ran the batch file. What it does is automatically enter [fltsim.#] information into aircraft.cfg and then copy textures from the "texture" folder (from the base pack) into the installed livery's folder, then it deletes the batch file and leaves you with an aircraft.backup file in case you want to revert.

EDIT: also found this in the A321 release thread:
One small note regarding the livery installer tool: The Readme neglects to mention that you may install more than one livery at once. Simply unzip all the paints you downloaded into your aircraft folder and run the tool once afterwards (it will install however many paints it detects in the folder). Don't forget both engine variants have their own livery tool.
It would help to have a separate folder (such as texture.VC) and copy the contents the default A321's "texture" folder into it, then have a fallback texture.cfg (see below) in each installed livery (place it into the "texture" folder from the base package so it is copied to each livery when installing), this way the VC will have textures instead of appear black, and also you won't be wasting disk space by copying the vc textures into every single livery you install :o:

Code: Select all

[fltsim]

fallback.1=..\texture.VC
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\texture


esg
Posts: 1585
Joined: 01 Jul 2009, 22:03

Re: A321 FSX issue

Post by esg »

You can just drop that texture.cfg in the default texture folder and it'll get copied in any liveries you install thereafter

ChainChomp2
Posts: 89
Joined: 12 Jun 2010, 04:59

Re: A321 FSX issue

Post by ChainChomp2 »

esg wrote:You can just drop that texture.cfg in the default texture folder and it'll get copied in any liveries you install thereafter
Yes that's what I said but probably hard to make out in all that text :P.

sknepper
Posts: 370
Joined: 28 Nov 2009, 19:46

Re: A321 FSX issue

Post by sknepper »

For the VC textures I went a step further to save having to copy all the default A321 textures by doing a fallback texture.cfg like this;

Code: Select all

fallback.1=..\texture
fallback.2=..\..\Airbus_A321\Texture
fallback.3=..\..\..\..\Scenery\Global\texture
fallback.4=..\..\..\..\..\..\Scenery\Global\texture
Saves having double copies of textures :)

esg
Posts: 1585
Joined: 01 Jul 2009, 22:03

Re: A321 FSX issue

Post by esg »

sknepper wrote:For the VC textures I went a step further to save having to copy all the default A321 textures by doing a fallback texture.cfg like this;

Code: Select all

fallback.1=..\texture
fallback.2=..\..\Airbus_A321\Texture
fallback.3=..\..\..\..\Scenery\Global\texture
fallback.4=..\..\..\..\..\..\Scenery\Global\texture
Saves having double copies of textures :)
Not a good idea

sknepper
Posts: 370
Joined: 28 Nov 2009, 19:46

Re: A321 released!

Post by sknepper »

Strange. Any extra add-ons that may be conflicting?

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